This is the fifth entry in a series where I comment on and explain my choices for my limited card pool in detail. Here are my previous entries:
In this entry I listed a number of guidelines I follow when deciding which cards I want in my cubes.
Here’s a PDF you can open in a new window to look at the part of my list I’m taking about while reading:
Black Lands & Creatures ([card]Gluttonous Zombie[/card] is missing in that list. It should be a common, tagged with „intim“. [card]Disciple of Phenax[/card], however, shouldn’t be there anymore.)
And here’s a link to an explanation of the shortcuts I use in that list, if you need it.
I once had a kinda lopsided cycle of threshold lands in my pool, consisting of 4 cards, with [card]Nantuko Monastery[/card] filling both the green and the whte slot. (The reason for that was that [card]Nomad Stadium[/card] is completely unplayable.) I have in the meantime thrown all lands which need two colors of mana out of my pool – they’re too unwieldy, and also seldom well balanced. I also didn’t like how [card]Barbarian Ring[/card] is essentially a weaker version of [card]Cabal Pit[/card] (in limited, obviously), and [card]Cephalid Coliseum[/card] just did more of what Blue was already doing in that environment, and probably already had done to turn the land’s ability on. It came down to the black member of the cycle being the only one I really stood behind, so I left it in, both as a special land and support for Black’s threshold theme.
[card]Tormented Hero[/card] is very likely to leave my pool soon to make room for a replacement from Born of the Gods, [card]Ashiok’s Adept[/card] (the mouseover here won’t work for a while, since that set isn’t out yet.). The issue with the Hero is that its stats are more remarkable than its heroic ability. If that switch happens, [card]Vampire Lacerator[/card] will have to go as well, because [card]Diregraf Ghoul[/card] returns. Those cards are quite similar. The Ghoul is the slightly better choice (and I got rid of the 10-life-mechanic in my pool otherwise), but was too similar to the Hero. With that gone, it can come back.
[card]Nezumi Cutthroat[/card] has already made a similar comeback, formerly edged out by [card]Vampire Interloper[/card], because it was too close to [card]Surrakar Marauder[/card]. That card now has become a victim of my trimming down the landfall theme (and pulling it away a bit from dedicated aggression), and so the Cutthroat, which fits better into Black, has returned.
[card]Painsmith[/card], like the other three Smiths I use, has to be common for theme density reasons. Without that concern, I would certainly make them common.
[card]Goblin Turncoat[/card] and [card]Weirding Shaman[/card] are not exactly the most exciting tribal support cards, but they are still the best choices available, and in an important mana slot. There’s also a card which only made my pool due to my need of a black 3-mana goblin for that tribe: [card]Spiderwig Boggart[/card]. (Yup, I misspelled that card in my list.) It is also useful as a generic creature, but would not have made the cut otherwise.
[card]Typhoid Rats[/card] and [card]Giant Scorpion[/card] were selected in concert with my choice of green deathtouch creatures, which means they pushed out [card]Sedge Scorpion[/card] and [card]Daggerback Basilisk[/card] for being too similar.
[card]Liliana’s Specter[/card] freed up space for [card]Scholar of Athreos[/card] by pushing out [card]Shrieking Grotesque[/card]. It also killed one of my favorite commons, [card]Chittering Rats[/card], but if fits better with [card]Ravenous Rats[/card]. Also, being denied a draw step can be really annoying if you are in a place where you cannot play a card at the moment.
There’s a certain glut of black 4-mana creatures involved in discard, although they all do it in different ways: [card]Abyssal Specter[/card], [card]Cunning Advisor[/card] and [card]Disciple of Phenax[/Card]. I’d like to get rid of the latter for that reason, but right now I need it to fill a slot among the Black matters cards, and it makes more sense than any other option ([card]Gray Merchant of Asphodel[/card] is too swingy, thanks for aksing).
Edit: I didn’t realize that the Disciple and [card]Phyrexian Boon[/card] were already out of my list (or should have been), so that problem is solved!
[card]Marsh Flitter[/card] is another creature which feels strange at common, but needs to be there for theme density reasons. It also provides important extra goblins for all those tribal support cards asking for sacrifices.
[card]Phyrexian Scuta[/card], while a fine design, would be [card]Juzam Djinn[/card] if it wasn’t for RL reasons (hint: Look its price up).
[card]Gluttonous Zombie[/card] is my choice of a black 5-mana common creature. I just noticed it is missing in my list.
For a while I had [card]Fallen Angel[/card] in the 5-mana black flying creature slot, but that card could win a bit too fast out of nowhere. [card]Skyshroud Vampire[/card] is a very reasonable replacement. ([card]Sengir Vampire[/card], on the other hand, is just a black [card]Air Elemental[/card] with mostly superfluous extra text.)
[card]Aphetto Vulture[/card] (yeah, another misspelt card in my list) is, once again, not exactly my idea of a common, and I’m not really a fan of that kind of recursion, but this time, the zombie tribal theme needs it, and the alternatives play worse or are too similar too other cards ([card]Vengeful Dead[/card] would be the FOURTH zombie tribal support card at 4 mana, and is kinda similar to [card]Shepherd of Rot[/card]).
[card]Kokusho, the Evening Star[/card] marks the very highend of 6-mana creatures I use. (Luckily, there’s a lot of ways to deal with it all over my card pool which do not send it to the graveyard.)
[card]Chancellor of the Dross[/card] would be a cleaner design without the Chancellor ability, which I do not like at all, but isn’t too annoying ( I hope). A 6/6 flyer with lifelink, however, is perfect for a 7-mana creature.