This is the 12th entry in a series where I comment on and explain my choices for my limited card pool in detail. Here are my previous entries:
In this entry I listed a number of guidelines I follow when deciding which cards I want in my cubes.
Here’s a PDF you can open in a new window to look at the part of my list I’m taking about while reading:
Red Non-Creature Spells ([card]Claws of Valakut[/card] and [card]Lightning Cloud[/card] should be rare, while [card]Slagstorm[/card] should be uncommon.)
And here’s a link to an explanation of the shortcuts I use in that list, if you need it.
I consider [card]Maniacal Rage[/card] to be a superior design to [card]Furor of the Bitten[/card], but Furor sits in a better mana slot – on two mana [card]Madcap Skills[/card] and [card]Ordeal of Purphoros[/card] give me enough options.
[card]Claws of Valakut[/card] is not quite as powerful as [card]Armored Ascension[/card] or even [card]Blanchwood Armor[/card], but still at the top of the power level spectrum for my cubes. I need it as a companion to [card]Spitting Earth[/card], just as [card]Nightmare[/card] is a companion to [card]Tendrils of Corruption[/card], but I don’t like how it threatens to kill out of nowhere.
[card]Disintegrate[/card] is my burn x-spell of choice. I do not think [card]Fireball[/card] is as overpowered in limited as it once was – games go a lot faster today – but it’s unnecessarily complicated. [card]Rolling Thunder[/card] was the bogeyman of Tempest limited, but what’s true about [card]Fireball[/card] is also true about the Thunder: Games go faster, creatures are bigger, and that spell isn’t terribly mana-efficient. Since Red has few ways to attain card advantage, it is a good option. Back to [card]Disintegrate[/card]: It is a way to deal with regenerating creatures (Red has a few more, but that is a good thing) of any size, and it also makes sure they do not come back, although that isn’t quite as important anymore, since I removed most self-recurring creatures from my pool.
It is probably telling that I already run out of things I want to say about my red non-creature spells here: Red really lacks variance a bit. Then again, since this is the last entry about monocolored cards, I already said everything which pertains to colorspanning cycles, making this entry especially short.