This is the 13th entry in a series where I comment on and explain my choices for my limited card pool in detail. Here are my previous entries:
In this entry I listed a number of guidelines I follow when deciding which cards I want in my cubes.
Here’s a PDF you can open in a new window to look at the part of my list I’m taking about while reading:
And here’s a link to an explanation of the shortcuts I use in that list, if you need it.
My multicolor cards are structured extremely symmetrically, because color combinations are a theme which needs to be balanced out carefully. There is one odd card here: Femeref Enchantress. She doesn’t belong to any of the cycles and groups which all color combinations share, but is instead a dedicated support card for an enchantment theme. Since this happens to manifest in White and Green only (and you probably want both colors, if possible), she’s a perfect fit. The reason she is in such a solitary position is simply that there is no other theme requiring and offering that kind of additional support.
Disregarding that exception, each guild has 27 cards in my pool. I’ll use Orzhov as an example to break them down:
Isolated Chapel, Marsh Flats and Orzhov Signet make up my guild-affiliated color fixers of choice (which are, of course, common). I do not want any non-basics with basic land types in my pool, and those duals are too strong anyway, making decks with three or more colors too easy to come by. Of course, if a cube is meant to support 3-color-decks, my manafixing is absolutely sufficient, but you better have a clear idea in which colors you want to end up instead of just wildly grabbing duals and seeing where this leads you. There are two more cycles of manafixers which would also work for me, the ones represented by Fetid Heath and Caves of Koilos, but I do not need more of those cards anymore.
While hybrid cards will usually also be present in a multicolor-themed cube, they are even a bit more important supporting cubes which encourage (nearly) monocolored decks, increasing options for players of two colors at the same time, and thus helping to make the math work out. (Colorless cards are another big help here.) There is a common hybrid creature requiring only one colored mana (Mourning Thrull), a common instant or sorcery requiring only one colored mana (Cauldron Haze), and a third common without fast rules to supply the needed density (Harvest Gwyllion). Then, there is an uncommon requring two colored mana (Gift of Orzhova), and offering a bit more power. Lastly, I use the complete cycle of hybrid auras from Shadowmoor and Eventide – Edge of the Divinity in this case – as uncommons, but although these are technically hybrid spells, they are obviously intended to be used as dualcolored cards.
Two more common cards are not strictly dualcolored, but obviously not too useful otherwise: Mournful Zombie and Scholar of Athreos. One is a black card needing white support to be decent, the second the other way around. Each of those cards only needs one colored mana to be cast. As for the support color, I made sure it works in a variety of ways: Sometimes the card asks if color of that mana was spend to cast it, sometimes there’s a kicker cost requiring that color of mana, and sometimes an activation cost. Sometimes the card looks for another permanant of that color, and sometimes for a basic land with the corresponding type.
For a while, I also used split cards (later the newer fuse cards), and cards with off-color flashback here. I gave up on that because of wildly varying power levels, and because the flashback cards always had players look out for self-milling effects even if a cube didn’t have a graveyard theme. Lately, I realized that even without those mechanics I still had more cross-color cards than I needed, so I’m probably not going back. Enough excellent new split-card designs in all color combinations might sway me, but this is really unlikely to happen anytime soon.
That leaves 17 „real“ 2-colored cards: 8 commons, 7 uncommons and two rares. (In Orzhov, these feature a minor theme of extort. Naturally, I can also use those cards to enhance a cube without a pronounced multicolor theme, but with an extort theme.) Not all my choices are perfect yet, especially in the enemy colored pairs, which have less support overall. Here, Putrid Warrior is a bit close to Tithe Drinker, Sin Collector feels a bit specialized, Alms Beast isn’t an especially elegant design, Agent of Masks feels like a misdesigned extort card, and Maw of the Obzedat encourages alpha strikes a bit too much. These are rather minor complaints, but after so many years, I wish there was a better selection available.
Azorius features a bit detain with Lyev Skyknight and Archon of the Triumvirate. Its selection of non-creatures is overall a bit weak – mostly, because it does not offer decent removal. Shield of the Righteous and Demonspine Whip in Rakdos are a bit an experiment, but they should work out.
Boros offers the combination of White and Red another battalion creature in Wojek Halberdiers. It has the most 2-drop creatures of all guilds in my pool, because WotC seems to concentrate most of its cool designs here.