This is the 14th and last entry in a series where I comment on and explain my choices for my limited card pool in detail. Here are my previous entries:
In this entry I listed a number of guidelines I follow when deciding which cards I want in my cubes.
Here’s a PDF you can open in a new window to look at the part of my list I’m taking about while reading:
And here’s a link to an explanation of the shortcuts I use in that list, if you need it.
Golgari is probably the guild giving me the most trouble to find good candidates to fill up its slots (with Izzet a close runner-up). Llanowar Dead is really underwhelming, seeing that Selesnya has Steward of Valeron, while Dreg Mangler is a bit better than I like. (At least that balances itself out a little.) These are already average choices, though: Many other cards are just waiting for me to find a better replacement for them, with the worst offenders being Woodwraith Strangler and Golgari Germination.
Golgari has a mini theme which only shows up here, scavenge. That is because I no longer intended to support these cards as a theme, just used a few because they play well (or, in the case of the Mangler, at least better than the alternatives). They still happen to have some synergy with Rot Farm Skeleton and Grisly Salvage – more cards I mostly use for a lack of better options – and those in turn are justified because they feed a couple other cards which use the graveyard.
Marrow Chomper is my only card with devour in the pool, again because I am not really interested in that mechanic anymore. It just happens to be text on a usable card.
Seeing Pernicious Deed, which is certainly one of the strongest cards in my pool, let me explain that multicolor cards are generally allowed and even supposed to be a bit stronger, for three reasons: 1) They should encourage drafters to commit to a color pair, 2) they need to reward you for such a commitment, and 3) they are meant to be used in a multicolored environment, which tends to have a higher power level with regard to available threats and answers (but usually not with regard to speed and focus) in general.
Also, answers have more leeway when it comes to card strength, because they will not win a game by themselves. This is why a creature like Shivan Dragon, which hasn’t seen the light of constructed play since essentially forever, is too strong for a Next Level Cube, while constructed staples like Thoughtseize or Wrath of God aren’t.
Dimir, while quantitatively supported well as a friendly color combination, surprisingly also has issues, at least in the creature department. This is because WotC, for some reason, always seems to put stupid or unwieldy mechanics in that guild: Milling is the worst (and unfortunately, most persistent) by far, but transmute wasn’t great either, and cipher didn’t even go on creatures. There’s nothing outstandingly terrible here, but my selection doesn’t look like a best-of of card design either.
In Rakdos, the challenge was to not make everything about creature removal. I know I only succeeded partially here. Using nearly unplayable cards as a counterweight, as WotC usually does, isn’t an option for me, though.
Simic, even though an enemy color combination, provides plenty of good choices, now that I decided that I can use evolve as a generic mechanic, with one annoying exception: For some unfathomable reason, its hybrid cards suck. I got quite creative by making Biomass Mutation the uncommon, and Snakeform is fine, but Groundling Pouncer and Trapjaw Kelpie fall squarely into the category „best of the rest“, with the first having a rather silly abilty, and the second being sorely overcosted.
As I write this, Kiora’s Follower (mouseover will probably not work for a while) from Born of the Gods has already been spoiled. While a bit similar to Seeker of Skybreak, this is a really cool, elegant card, and it might replace Coiling Oracle in my pool. I’ll have to think about that for a while, though, because new toys always seem cooler than old ones, and it is possible that after some reflection I’ll keep the more unique Oracle instead. The Follower seems the favorite at the moment, though. Edit: And I’ve decided to use it.
In Gruul, I have considered another change: Hunting Kavu, whose ability is really a strange fit in this guild, could make room for Fanatic of Xenagos (as with the Follower, mouseover will take a while) from Born of the Gods. Gruul has, overall, a rather boring selection of creatures, which is why I decided to use the „gating“ cards from Planeshift to give that guild a more unique feel, and why I ended up with that Kavu. While that is a bit of a strange Gruul creature, the Fanatic would yet be another haste guy, using a mechanic (tribute) I do not see tied to Gruul, and a bit more powerful than I like. Edit: I decided to keep the Kavu.
It’s a pity that the Gruul bloodrush creatures play so similarly (okay, Ghor-Clan Rampager stands out by being insanely pushed), so I can only use one. I’m happy I stumbled about the arcane (no, not in that sense, obviously) Sunastian Falconer, which does something quite unique. Now, I’m not a fan of mana acceleration which costs more than 4 mana, but here this is just a bonus ability on a 4/4, so it’s fine.
In Izzet, which is possibly the worst supported guild overall (so much weird, crappy, „fun“ cards!), I had no choice than to wholeheartedly embrace the instery theme, and also use overload. Still, I always watch out for possible improvements. Especially Blistercoil Weird and Noggle Bridgebreaker (really, does that card need a disadvantage?) annoy me, but that’s just the tip of the iceberg.
Blast of Genius, although at least not a coinflip card – all of R&D should receive a sound flogging whenever they create such an abomination! – is still too random for my taste, but I’ll have to put up with it, because a guild with an instery theme cannot just have Teleportal as a sorcery.
Okay, that was it! 20 or so entries overall, and I still only touched the surface of my considerations. Next up will be my overview of Born of the Gods updates to my pool. Then, it will be time to phsyically acquire the missing cards and start building Next Level Cubes again!