If you can read German: I have written a three-part preview of Born of the Gods for draft which is being published on Magic Universe. The first part is already up, and I hope the other two will follow soon.
While analyzing that set and pondering its cards, I have changed my mind on a few decisions I had made earlier in regard to my limited card pool, and those made a few ripples concerning other cards:
Firstly, while I don’t like inspired in general, a very specific use of that mechanic caught my attention as promising to play interestingly. Two of those designs will enter my pool as uncommons: [card]Aerie Worshippers[/card] and [card]Pheres-Band Raiders[/card] (obviously, tagged with „inspired“).
While deciding for those, I obviously also reconsidered [card]Springleaf Drum[/card], which I had just cut from my pool for being superfluous, although it is a perfectly usable card overall. I decided it was still superfluous (and certainly not needed to provide a synergy with only two uncommons), but in the process of redoing the crunch for my colorless manafixers and rampers I felt that I had reduced the number of the latter too much: If I wanted an environment where expensive spells where viable, players should get a little more help. Thus, [card]Temple of the False God[/card] and [card]Everflowing Chalice[/card] made a return at uncommon and common, respectively (both tagged with „ramp“)
Then, I took a liking to [card]Flitterstep Eidolon[/card]. It fits so much better with the rest of my bestow cycle than [card]Thassa’s Emissary[/card], which is especially powerful. [card]Nimbus Naiad[/card] had the issue of being too close to [card]Leafcrown Dryad[/card] – and also, of being too powerful – but the blue Eidolon complements the Dryad much better. So, it replaces the Emissary at uncommon, adopting its „ench (is)“ and „bestow“ tags.
I also realized again how disappointed I was with most scry designs, especially in those colors where I wanted that mechanic, so I returned to my plan of just using cantrips and cycling instead, which fulfill a similar role. This means that [card]Magma Jet[/card], [card]Titan’s Strength[/card], [card]Ferocious Charge[/card] and [card]Artisan’s Sorrow[/card] are out, and that I retired the „scry“ tag. A couple excellent designs in Journey into Nyx might make me go back on this, but I’ve lost hope.
While Red didn’t urgently need replacements for those cards with scry, Green did, being a bit short on spells in general, a bit more short on non-creatures, and most specifically wanting more card draw and card flow. With [card]Ferocious Charge[/card] out, the excellent [card]Primal Boost[/card] could return (albeit as common, tagged with „cycling“), but to that card, [card]Aggressive Urge[/card] was a bit too close, so I replaced that slot with an old favorite of mine, [card]Sudden Strength[/card] (also common and tagged „cantrip“).
I now had lost a generically useful Green non-creature uncommon, and I felt I needed a replacement. Realizing there was some kind of gap between the common [card]Symbiosis[/card] and the rare [card]Incremental Growth[/card], I embraced [card]Mischief and Mayhem[/card], a simple, elegant design on a good power level, which plays noticeably different from [card]Might of Oaks[/card].
Lastly, I opted for [card]Courser of Kruphix[/card] to fulfill the role of a strong spell helping with card flow (I hope it won’t turn out too expensive). It is not quite as unpredictably broken as [card]Oracle of Mul Daya[/card], and its lifegain ability is minor enough that it can coexist with [card]Grazing Gladehart[/card]. With [card]Into the Wilds[/card] being a splashable uncommon, the Courser makes sense at rare.
I will post an updated complete list of my card pool after I make more changes – so far, I guess just listing them in text form will suffice.