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I already talked about those lands here. I decided to remove [card]Tolaria West[/card] now that I have the Cataract, since I never really liked the tutoring, but keep [card]Soldevi Excavations[/card].
[card]Bane of Bala Ged[/card]
The Channeler will replace [card]Stone Golem[/card], the Bane [card]Triskelavus[/card] and the Devastator [card]Sundering Titan[/card]: One interesting and reasonable upgrade, and two replacements of cards which were always second-rate solutions. I didn’t like the Archive at first, with both modes being overcosted, but every deck that wants [card]Thran Dynamo[/card] will also not be too unhappy with the Archive, and its two uses make it playable. The Slaughter is a nice artifact synergy card to me, even though colorless cards and artifact cards are of course not the same, but the overlap is large enough that this makes sense. I chose a couple more colorless synergy cards for the same reasons.
[card]Forerunner of Slaughter[/card]
[card]Herald of Kozilek[/card]
I was happy to get another artifact synergy card in Black with Skitterskin, and the Drone and the Nursery replaced the lackluster [card]Rustmouth Ogre[/card] and the awkward [card]Forge Armor[/card] I also decided to extend artifact synergies to two-colored cards, adding not only Forerunner and Herald, but also [card]Ethersworn Shieldmage[/card] and [card]Reclusive Artificer[/card], and hoping that Oath of the Gatewatch will have a few more.
[card]Hero of Goma Fada[/card]
I don’t like that the new allies work differently from the old ones, but I will make the best of it. I removed all allies with abilities which affected only allies (unless they were putting +1/+1 counters on allies) and replaced them with rally variants, but kept those which counted allies for an effect. I also now include a few cards specifically because they are allies – even without an ally-related ability – in addition to [card]Stonework Puma[/card]. All of those – the Envoy (taking over from [card]Elite Vanguard[/card]), the Cutthroat, the Sharpshooter and the Guide – make also sense in cubes without ally synergies, but would probably not have made the crunch without that creature type. I also used the opportunity to get rid of [card]Bojuka Brigand[/card] and [card]Nimana Sell-Sword[/card], which are strictly inferior versions of green allies.
[card]Retreat to Emeria[/card]
[card]Retreat to Hagra[/card]
[card]Retreat to Kazandu[/card]
[card]Retreat to Coralhelm[/card]
[card]Retreat to Valakut[/card]
Landfall isn’t a theme which needs too much density, so I could be rather picky here – at least in Red and Green. I decided to use all five Retreats to make sure I have enough landfall on non-creatures, to support the colors with fewer attractive options, and because their abilities are not all focussed on attacking. However, that meant that [card]Grazing Gladehart[/card] and [card]Zendikar’s Roil[/card] had to go for being too similar with some Retreats. I also took out [card]Zektar Shrine Expedition[/card], which I never liked too much because I wanted my landfall-enchantments to do non-creature stuff. As for the creatures, I preferred very simple abilities not requiring additional mana. [card]Hedron Rover[/card] got the boot for being too similar (and vastly inferior) to the Predator.
[card]Seek the Wilds[/card]
[card]Vestige of Emrakul[/card]
There is room in my pool for the Field because I use [card]Journey to Nowhere[/card] instead of [card]Oblivion Ring[/card] or [card]Banishing Light[/card], and the scalable version should play interestingly. The Retribution is fairly unique (at least in White, where this effect belongs), and the Seek weakly supports a land theme and might serve as a kind of green [card]Impulse[/card] in general. The Vestige replaces the vanilla [card]Highland Giant[/card] which is just too far below the curve nowadays, and Turn Against shoves out [card]Ray of Command[/card] which Blue neither needs nor deserves (but the effect was too cool to go unused).
As usual, I will not explain why I NOT chose cards unless specifically asked – so, if you are curious why some cards didn’t make the cut, just ask me in the comments!
You can download my complete updated Limited Card Pool below as a spreadsheet in XLS format. The columns show card name, converted mana cost, a card type code I use for easier sorting, an abbreviation for card rarity, and some tags I use to facilitate cube-building. My type code uses „Klar“ for colorless cards and those affiliated with all five colors, and otherwise the German names for single-colored cards and the established names for color pairs and triples. The color function of cards in a cube trumps technically correct color definition here. „L“ denotes lands, „K“ creatures, „J“ other permanent types, and „I“ instants and sorceries. The asterisks are only there for sorting purposes. The rarities are (ordered from high to low frequency) „S“ for staple, „C“ for commons, „U“ for uncommon, „R“ for rare and „M“ for mythic. That there are five rarity categories does not mean that every cube I build will use them all. Note that I changed the concept for the rarity I give in that spreadsheet: It is no longer defined as the projected most likely rarity of a card in a cube (although it will often happen to be), but the lowest rarity which I believe could make sense in a cube I build. The exception here are mythics, which can always be downgraded to rare. I will always use at least three rarities, maybe not for single card frequencies, but for collation purposes.