Since the first part of this series has been met with moderate interest (read it if you want to know what this is about), I felt motivated enough to do a second, greatly improving the chances that this will actually develop into a series.
This time, I will take a look at the Power Nine.
The blue cards
Here Wizards have already done what needed to be done and created fixed version of these cards, which I am completely fine with:
Again, Wizards have already fixed those cards:
While this cycle is okay, I believe that with modern design technology we can do better. There are two aspects I want to improve:
1. The Diamonds feel just a little too slow to convey the vibe of jolting your mana which the Moxes were aiming for. There is still room for upgrading them, as the strictly superior [card]Coldsteel Heart[/card] shows – they offer no bonus for locking you into getting a specific color from the beginning.
2. I like to tie them closer to their colors. Especially in limited, the Diamonds may get used off-color just for ramping, and because of that very extra ramping utility they might also be used to splash colors with little cost. I’d prefer them to be in-color picks. On the other hand, closer color ties allow for pushing them a little more with regard to the first aspect.
Therefore, my designs are aimed at providing efficient in-color ramp:
Here, Wizards have printed several variants of this card’s original design, but none of those really capture its initial function. For example:
(Yes, I upgraded the „of any one color“ part, because I feel that the option to mix colors fits the flavor better. Then again, I am not responsible for designing the Magic Online interface for this card where you would have to choose between 35 possible combinations…)