(This is a link to the previous installment of this series. Chain clicks to find them all.)
I held this entry back for a few days, because Ormus (the site’s admin) asked me to, so that his worldwide exclusive preview content for Shadows over Innistrad would not get, well, overshadowed, I guess…
To be honest, I like even filler cards in limited to be just a tad more powerful than this, but the 1/1 flyer for 1 mana with no strings attached can be perfectly serviceable in the right environment, so I didn’t feel compelled to do a redesign here. It would be nice, though, if this human sported a class-based creature type, too – wizard, warrior or even rogue would do.
Incredibly weak, featuring the terrible islandhome ability (not spelled out yet on the card, though, and not in its Oracle wording since that ability has been discontinued), and violating the color pie by giving Blue lifegain: I definitely had to go back to the drawboard for this card. Luckily, the concept of trading can be described in game terms in a very blue way.
Old Man of the Sea
Yes, I get it, djinns are dangerous; and I actually miss that kind of design in the modern age of undercosted all-upside creatures; but somehow this card doesn’t click with me. Why does it want me to play with non-islands? Additionally, I feel that such a big disadvantage should be possible to be cheated: On the basic level, you get a creature which might kill your opponent fast, but if it fails, it will lose you the game – so far, so good. I miss a second level, though, where you can use another card to negate its downside – something like Spirit Link, for instance. Also, the card plays just more interestingly if its controller has a choice each turn – do they value that land higher than preserving their life total? With the original card, you just play it and then watch it win the game either for you or your opponent. My design feels more like you are still playing the game yourself, even if you have to navigate some very tough decisions.
One final consideration was if this kind of creature belongs in Blue at all. Normally, Black and Red are designated for such a creature concept. But if an expansion has a specific theme, it is okay if the colors bend a little to acommodate it; and dangerous, powerful djinns were very much the main theme of Arabian Nights. Because of this, creatures damaging their controller are fine here in every color except White in my book (and white creatures could get a comparable, different disadvantage instead).