Pierre asked me for feedback on his newest draft video at Magic Universe, but since we’re both publishing drafts there now (after endless delay, I really hope my video will finally be up tomorrow! – edit: and here it is!), I don’t think I should comment directly at that site. Instead, I decided to do a full-on analysis here at 00zero.
(Please note that all content on Magic Universe is in German.)
First booster round:
[card]Bolt of Keranos[/card] seems the correct pick to me. However, I do not agree with Pierre that this booster is „below average“. With a reasonable selection of strong maindeck cards, albeit no outstanding first pick, this is rather typical Born of the Gods fare.
Picking [card]Pinnacle of Rage[/card] is totally wrong here – Pierre completely overestimates a card I would only grudgingly maindeck at all! Better picks in order are [card]Akroan Skyguard[/card], [card]Nyxborn Triton[/card], [card]Asphyxiate[/card], [card]Vanguard of Brimaz[/card], [card]Setessan Oathsworn[/card], [card]Rise to the Challenge[/card] & [card]Mortal’s Resolve[/card]; all but the last one being cards which will generally make my maindeck in contrast to Pinnacle.
Pierre complains there is „no good red card“ – well, there IS a [card]Nyxborn Rollicker[/card], which is good, if not exciting, and [card]Pharagax Giant[/card] is not bad as he says (it’s average), but of course the white cards are stronger. Picking [card]Elite Skirmisher[/card] is fine, but with [card]Oreskos Sun Guide[/card] as competition it’s close (and NOT „without competition“, as Pierre claims).
The triple-red mana cost in [card]Fated Conflagration[/card] is a serious issue and should make one consider other options. I believe going with [card]Archetype of Aggression[/card] would have been better here.
Taking [card]Cyclops of One-Eyed Pass[/card] to cut Red is okay.
[card]God-Favored Genera[/card]l is close to unplayable – I have no idea what put the idea in Pierre’s mind that this stinker was good at all! At this time, White does not seem to be open, so it might be a good idea to branch into Black with [card]Felhide Brawler[/card]. Alternatively, one could take [card]Springleaf Drum[/card], which is a solid accelerator helping with awkward mana costs (like that of the Conflagration).
Okay, so maybe White IS open? You want the excellent 2-drop [card]Akroan Skyguard[/card] over [card]Akroan Phalanx[/card], though, especially since Red should not be taken for granted at this time, with [card]Bolt of Keranos[/card] the only really good card here (Conflagration might not make even a red deck if Red is not the primary color).
Taking [card]Rise to the Challenge[/card] is okay, since Black (which offers the stronger [card]Nyxborn Eidolon[/card]) is less likely to be played than White now.
I can see [card]Mortal’s Ardor[/card] here, which might make a White-based deck short on tricks and heroic enablers, but I don’t think it would’ve been too late to pick up [card]Nyxborn Eidolon[/card] here in case that Black might replace White or Red. Ardor would certainly be no big loss.
[card]Excoriate[/card] is decidedly wrong; that’s a card no aggressive deck should ever maindeck. Due to the low creature count so far the correct pick would have been [card]Reckless Reveler[/card]; with a different selection of cards in the pool, [card]Rise to the Challenge[/card] would have been more attractive.
Another big fail: Taking the almost unplayable [card]Siren Song Lyre[/card] over [card]Pharagax Giant[/card] is wrong on principle, but especially with a low creature count!
Not much to say about the rest of the picks in the first booster round, but I’m irritated by Pierre hiding [card]Hold at Bay[/card] immediately, seeing how he keeps way worse cards on display.
Second booster round:
[card]Lightning Strike[/card] over [card]Heliod’s Emissary[/card] is wrong in general – Pierre obviously does not realize how valuable a card which so aggressively gets you closer to winning the game is! With his low creature count, a bad pick becomes a catastrophic one.
[card]Wingsteed Rider[/card] is a good pick. At this time, it’s important to realize that Red as the main color has become distinctly less appealing, so the double-red cards in Pierre’s pool (other than [card]Bolt of Keranos[/card]) must be considered expendable.
As strong as [card]Wingsteed Rider[/card] is, and as urgently as Pierre needs creatures, this is an unbelievably terrible pick. A reliable removal for one mana like [card]Chained to the Rocks[/card] can not be prized highly enough in this environment!
Getting another [card]Wingsteed Rider[/card] is great, but now at the latest Pierre should have realized that White has become his main color, and evaluated his earlier picks accordingly.
[card]Arena Athlete[/card] is the correct pick.
[card]Lagonna-Band Elder[/card] is okay, but only because of Pierre’s still low creature count. When I draft RW, I usually notice early if I need a redundant 3-drop, and the Elder is one of the lowest options on my list here, so I will often be in a situation where I can go for the sideboard card ([card]Ray of Dissolution[/card]).
As Pierre mentions, taking [card]Ray of Dissolution[/card] would have been correct, but he prefers to goof around here for whatever reason. If you want to hatepick, there are actually good options, but as far as [card]Opaline Unicorn[/card] is concerned: If soemeone wants to build a deck which needs it, LET HIM DO IT! Why prevent people from playing bad decks?
[card]Flamespeaker Adept[/card] is reasonable here.
[card]Leonin Snarecaster[/card] is the correct choice.
It’s simple: If Pierre thinks [card]Akroan Crusader[/card] is bad, it does NOT mean that the card is bad, but rather that Pierre is! It also demonstrates Pierre’s unwillingness to improve, since he’s obviously aware that his assessment is unusual. The Crusader does not make every red deck, but in many builds it is a solid choice. By the way, it is especially hilarious that Pierre at the same time likes [card]God-Favored General[/card] so much!
Not much more to say for this booster round.
Third booster round:
[card]Magma Jet[/card] is correct. What’s wrong is Pierre’s idea that this card was anywhere close to [card]Divine Verdict[/card] in power level! For an aggressive (the vast majority) white deck which has come together as it should, the white card is something nice to have one copy of in the sideboard, and that’s it.
[card]Coordinated Assault[/card] is still better than [card]Observant Alseid[/card]. Third best choice would have been [card]Chosen by Heliod[/card].
Unless your RW deck is low on heroic and high on [card]Two-Headed Cerberus[/card] / [card]Flamespeaker Adept[/card], it usually wants [card]Chosen by Heliod[/card] over [card]Titan’s Strength[/card] (if it isn’t short on power-enhancing cards overall). If it has no less than THREE [card]Wingsteed Rider[/card], there is no excuse to take the instant over the aura!
And again, it is wrong to pick [card]Titan’s Strength[/card], this time over the solid 2-drop [card]Traveling Philosopher[/card], which Pierre’s Deck needs more.
[card]Deathbellow Raider[/card] is fine.
[card]Last Breath[/card] is also fine. Note that with the three Riders, that card is actually reasonable in the maindeck!
[card]Spearpoint Oread[/card] is fine again.
None of those cards constitutes an urgent hatepick, so it would have been correct to pick [card]Silent Artisan[/card] for the sideboard (sometimes – rarely, but it happens! – you want the tough 5-drop).
[card]Traveling Philosopher[/card] is fine.
[card]Satyr Rambler[/card] is fine.
Hatepicking [card]Felhide Minotaur[/card] makes some sense, but Pierre overrates the strength of that card against his deck. [card]Wild Celebrants[/card] are a useful sideboard card, and that’s what he should have taken!
After a rather rocky draft, Pierre proceeds to completely misbuild his deck with awkward mana, not enough focus, and bad card choices in general. There is simply no way, and also no necessity to try and make [card]Fated Conflagration[/card] work in a deck with 3 [card]Wingsteed Rider[/card]!
Here is what he should have built:
1 Leonin Snarecaster
1 Traveling Philosopher
1 Arena Athlete
1 Satyr Rambler
1 Deathbellow Raider
3 Wingsteed Rider
1 Elite Skirmisher
1 Observant Alseid
1 Lagonna-Band Elder
1 Spearpoint Oread
1 Flamespeaker Adept
1 Akroan Phalanx
1 Great Hart
1 Mortal’s Ardor
2 Titan’s Strength
1 Last Breath
1 Lightning Strike
1 Magma Jet
1 Rise to the Challenge
1 Bolt of Keranos[/cardlist]
[card]Lagonna-Band Elder[/card], [card]Great Hart[/card], [card]Mortal’s Ardor[/card], [card]Last Breath[/card]: These cards are concessions to bad drafting; usually they don’t make a good RW deck, but they’re serviceable.
Closest cuts: [card]Hold at Bay[/card], [card]Cyclops of One-Eyed Pass[/card].
Sideboard cards to keep in mind: [card]Pinnacle of Rage[/card], [card]Excoriate[/card], [card]Silent Artisan[/card].
While there were several chances missed in the draft, the resulting deck would still have been pretty solid and could, with some luck, take down a draft!
A few remarks about the Games
Not offering to trade [card]Arena Athlete[/card] for [card]Daxos of Meletis[/card] by tapping the legend before combat is terrible. Best play might’ve been to keep two potential blockers back, though, since you cannot race an active Daxos and need to do everything in your power to stop him from connecting. Things worked out for Pierre this time, but that does not mean he made the right play!
Not offering to trade [card]Cyclops of One-Eyed Pass[/card] for [card]Wavecrash Triton[/card] is also bad, since Triton dominates Pierre’s creature-light board (also, the opponent probably would have let Cyclops through for fear of of a trick; which makes not attacking doubly bad, since you volunteer the information that way that you hold no trick).
Bestowing [card]Spearpoint Oread[/card] on the Cyclops against the Triton when the opponent has five cards in hand is practically a concession, since your opponent now only has one creature to deal with by tapping it down, which you must expect him to be able to do!
Pierre then walks into a telegraphed [card]Divine Verdict[/card], which he will do again later, and then complain how hard it is to play around that card: It is not! You simply do NOT attack (and, if you can, add to your board). If your opponent insists on not playing any cards by keeping Verdict-mana open at all times, fine! Use these turns to get board advantage. Alternatively, if you feel that waiting game does not favor you, you might offer him a less relevant creature. Do NOT just play into your opponent’s hands by allowing him to get your best creature! Playing around [card]Divine Verdict[/card] is actually really easy (this is why it isn’t really a great card, not even in Theros, where people tend to grow large attackers). You just have to do it!
A bit later, not using [card]Pinnacle of Rage[/card] + [card]Magma Jet[/card] to kill two of the opponent’s creatures (and scry) then finally IS the concession, since Pierre takes now too much damage next turn and has no way to get back into that game. He might have lost anyway, since he was extremely flooded, but he played worse against a quite bad opponent and thus deserved to lose.
Coming from the deck list I posted above, I would exchange [card]Great Hart[/card] for [card]Cyclops of One-Eyed Pass[/card] to punch through those high-toughness creatures. (Yup, that’s exactly the card Pierre TOOK OUT!)
That Mulligan is obvious, and it also demonstrates nicely why you should never build your deck in the way Pierre did!
When the game starts, Pierre should use [card]Bolt of Keranos[/card] on the [card]Oreskos Sun Guide[/card] to keep his momentum going (and scry), since he has no trick in hand and thus cannot rely on blocking succesfully with [card]Traveling Philosopher[/card] against any number of possible tricks, including the two [card]Chosen by Heliod[/card] he already saw the game before. Actually, Chosen on the Guide would almost win the game for the opponent right there! Things again worked out nicely for Pierre, especially with [card]Daxos of Meletis[/card] coming down next turn, but he was just lucky with a bad play which only seemed to redeem itself later.
When Pierre refuses to play around [card]Divine Verdict[/card] for the second time, this might have been the moment he lost that game and match.
It is also bad to scry away a creature which was able to attack into that 2/6 [card]Wavecrash Triton[/card]. You must work with what you have!
Then, not using [card]Magma Jet[/card] on [card]Battlewise Hoplite[/card] when his opponent is tapped down to [card]Gods Willing[/card] as the only possible trick is also unspeakably terrible. What more does Pierre expect the Jet to do? And if there IS [card]Gods Willing[/card] – will the Jet ever do anything then? Why does Pierre take several rounds worth of damage from one of the best possible targets for his Jet instead of just using it? This allows his opponent to go on the offense instead of playing defense – exactly what Pierre must avoid!
Later, Pierre uses his [card]Pinnacle of Rage[/card] in the probably most inefficent way – but maybe at least it dawned to him after these games that this 6-mana sorcery is just not good!
Again, it’s unclear if Pierre could have won that game against [card]Hopeful Eidolon[/card] and later [card]Hundred-Handed One[/card], but since he tried everything in his power to lose it, he has no right to complain.
Overall, I’m still anything but impressed by Pierre’s drafting, deckbuilding and playing skills. There is still a lot of room for improvement at all fronts!